Victor Petersson
Victor Petersson
Character artist - Looking for work
Stockholm, Sweden

Summary

Hello, I am a Character Artist living in Stockholm Sweden. I have experience with both larger productions and smaller indie projects. I am currently looking for a new opportunity either with freelance work or a position at a studio. I am a solution oriented person that prefers straight and clear communication and I am looking forward to be hearing from you.

Resume PDF

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Skills

3D ModelingCharacter ModelingDigital SculptingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Source
Source

Productions

  • Payday 2
    • Video Game
      PAYDAY 2
    • Year
      2013
    • Role
      Character Artist intern
    • Company
      Starbreeze

Experience

  • Character Artist at Psychogenic-games
    Stockholm, Sweden
    February 2018 - March 2019

    Character artist on a small indie team where we worked on a Survival horror game. My main role was to concept the characters, make the highpolys, retopo, texture and implement the models in to the game engine. I also had a hand in making some props, material setup as well as the UI with corresponding blueprints.

  • Character Artist intern at Starbreeze Overkill
    Stockholm, Sweden
    September 2016 - April 2017

    I had my internship at Starbreeze Overkill as an intern Character artist where I worked on Payday 2. I have shipped over 4DLC´s and worked on content that will be coming out during the later period of 2017.

    I was responsible for creating characters and masks for Payday 2 from scratch, but also taking existing assets and modify them to work according to specs. I also skinned the characters and implemented them in to the game. Other than that I had a chance to create some trophies and other content for the game.