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The Matriarch

PBR Game Ready asset Rendered in Unreal Engine 4.

The Final model landed on 157 503 Triangles. Using 3 Sets of 4K textures and another 3 sets of 2K textures.

A piece I started about a little more than a year ago with the purpose of learning more advanced production techniques and trying new things out. I firstly wanted to create an older kind of wealthy lady, but I never had a clear direction, so the toughest part for me have been the design, I have used so much of the time on this to redesign and going back and forth over her.

I want to give a big shout out to all my friends I have been pestering about for feedback and opinions on this massive project. Also a big thanks to everyone who have helped me out over at the Polycount community, it is one of, if not the best sites for constructive feedback on the internet.
The final renders are in Unreal Engine 4, and the whole process of creating her I have up on my Artstation blog or my Polycount page.

Thanks for watching.