Wealthy old medieval lady - Pt10 - Textures in Unreal Engine

Work In Progress / 10 September 2020

So I am making good headway on this project, moving steadily forward. All the shaders are more or less wrapped up, and I have reached a point everything except for her rings blocked out. 

So what is left to do: 

  • A secondary pass on all the textures
  • Bake and texture her Rings
  • Secondary pass on the Hair
  • Pose
  • And lastly render and wrap it up

 

I would love some feedback on the colors, here I have a different variant, but I am not certain if it is a bit to much gold.  

Thanks for taking a look! 


Wealthy old medieval lady - Pt9 - Low poly in Unreal Engine

Work In Progress / 06 September 2020

So since last I have now retopoed and Baked all the parts of the body and her dress. I ported it all in to UE4 and now it is all about finishing up the last bits and pieces so I can render her out. 

I have noticed that I also need to check up more on UE4s lighting for the presentation later. 

So a quick check list of what is left to do:

  • Texture the Dress and all the appendages
  • Make a proper cloth shader and Gem shader
  • Do a secondary pass on the hair and her head texture. 
  • Pose her and do something with the groundplane
  • Last but not least, light her nicely and finish her off. 


Wealthy old medieval lady - Pt3

Work In Progress / 04 February 2020

A shorter update from last time.

I have made tons of progress on the head wear. I am not certain about all the details but in general I am happy with the jewelry, and the shape of the head wear. I might add some details, or maybe change the trim. I also did another pass on the face. I am starting to get to a place where I am happy with the primary and secondary forms, so I might start detailing her soon.

The jewelry


The face with Headwear  


  To do next is to get a better blockout of the hair, and maybe add earrings. From there it is time to detail the face to finish up the highpoly there. 

Wealthy old medieval Lady Pt2

Work In Progress / 29 January 2020

So I am back on the art grind again.

I have gone over the design of the old hag and now I have found a direction I am more pleased with.
I started of by making some simple paint-overs, and a lot of reference searching to find a design direction I enjoy both working with but would be cool. 

At the end I landed on something aking to this sketch:

It is quite simple but it translates what I want to get done, so I started blocking it out in Marvelous designer, where I scratched my first iteration and took the lessons learned.


From there I have taken it in to Zbrush and started blocking more elements out.
I have also started to get the head more in to a finished position.



  


What is coming up next is to finish the jewelry and the hat on the head. As I will use that as a testing ground for some decoration techniques I want to try out, and the jewelry will be quite a demanding piece.

Hopefully next update will be a bit sooner than this one have been from my previous one.