Victor Petersson - Junior 3D Artist

|

Games that I worked on at The Game Assembly

Hack n Slash | Lunar Labyrinth

Hack n Slash game made in 7 weeks fulltime

 

Go deep in the dungeon to find the gold.

 

My responsibilities: All the particles.

Player Modeling and animation

Modeling and texturing environment assets.

Pipeline development and resarch for the Level Designers.

Lighting.

Texturing and Cellshading workflow development

Team-members

 

Game Art:

 

Victor Petersson | Marie Flood | Andrea Harty

 

Programming:

 

Carl Dahlin | Maja Larsson | Daniel Almqvist

| Mattias Arendt | Thomas Richard Nordström

 

Level Design:

 

Erik Leiram | Emil Andersson |

Max John Folke Forsberg

First Person Shooter | Luna Academia

FPS game made in 10 weeks halftime at The Game Assembly.

 

Recalim you school from the blue plague.

 

My responsibilities: All the particles.

Enemy modeling and animation

Modeling and texturing environment assets.

Pipeline development and resarch for the Level Designers.

Lighting.

Team-members

 

Game Art:

 

Victor Petersson | Marie Flood | Andrea Harty

 

Programming:

 

Carl Dahlin | Maja Larsson | Daniel Almqvist

| Mattias Arendt | Thomas Richard Nordström

 

Level Design:

 

Erik Leiram | Emil Andersson |

Max John Folke Forsberg

Real Time Strategy | Lunacy of War

RTS game made in 10 weeks halftime at The Game Assembly.

 

Fight for the last resources on this postapocalyptic world.

 

My responsibilities: All the particles.

Building modeling and animation.

Modeling and texturing environment assets.

Pipeline development and resarch for the Level Designers.

Terrain texturing.

 

Team-members

 

Game Art:

 

Victor Petersson | Mikaela Stulen | Andrea Harty

 

Programming:

 

Carl Dahlin | Maja Larsson | Daniel Almqvist

| Mattias Arendt | Thomas Richard Nordström

 

Level Design:

 

Erik Leiram | Emil Andersson |

Max John Folke Forsberg

Space Shooter | Lunar Mercenary

Spaceshooter made in 10 weeks halftime at The Game Assembly.

 

You are a space mercenary fighting rebel fighters in this epic game.

 

My responsibilities: All the particles.

UI, 3d cockpit and 2d UI.

Modeling and texturing Asteroids.

I created each skybox and background for the game.

Shaders, with healthbars, moving planet, and shield effects and such.

 

Team-members

 

Game Art:

 

Victor Petersson | Mikaela Stulen | Andrea Harty | A.m. Bergman

 

Programming:

 

Carl Dahlin | Maja Larsson | Daniel Almqvist

| Mattias Arendt | Thomas Richard Nordström

 

Level Design:

 

Erik Leiram | Emil Andersson |

Max John Folke Forsberg

TurnBased Strategy | Riskabelt

Turn Based Strategy made in 8 weeks halftime.

 

Sweden is in Turmoil, reclaim Sweden to the glory of Skåne!

 

My responsibilities: Particles and effects.

Environment assets.

All the In game UI.

Faction Banners.

Launcher Art

 

Team-members

 

Game Art:

 

Victor Petersson | Esbjörn Nord | Adam Johansson

 

Programming:

 

Fabian Åhlund | Hedvig Axelsson | Linus Sköld

| Annette Wendel | Viktor Lindbäck

 

Level Design:

 

Victor Stedtzon | Anton Karlsson

Shoot em Up | Colonizer

Shoot em Up made in 8 weeks halftime.

 

You are the colonizer, purify the planet of insects before the settlers arive!

 

My responsibilities: All particles.

All environment tiles.

Enemy spawner.

Main character model.

Shield and vfx.

 

Team-members

 

Game Art:

 

Victor Petersson | Mikaela Stulen | Tobias Kåretun

 

Programming:

 

Fabian Åhlund | Simon Larsen | Niklas Andersson | Daniel Carlsson | Joakim Ekbladh

 

Level Design:

 

Jonatan Czapnik | Carl Ahlberg

Point and Click | My mind is my home

Point and click made in 8 weeks halftime.

 

A robbery going wrong. What have happened in the old house? Do you dare to find out?

 

My responsibilities: All particles.

Environment blockouts and paintovers.

Main character and partner animation.

Main character model.

Cinematic images.

All the foregrounds.

 

Team-members

 

Game Art:

 

Victor Petersson | Anton Sander | Nicolai Kilstrup

 

Programming:

 

Fabian Åhlund | Jonathan Gutman |

Christoffer Wardh | Markus Rosensköld

 

Level Design:

 

Esteban Soto | Carl Ahlberg

Text Adventure | Castle Inedia

Text adventure made in 8 weeks halftime.

 

Escape your cell, and find out the truth in Castle Inedia

 

My responsibilities: Creating the ingame UI

Working with the other artists to create backgrounds and environments

 

Team-members

 

Game Art:

 

Victor Petersson | Esbjörn Nord | Niclas Lind

 

Programming:

 

Malin Sandgren | Anders Löfquist |

Joakim Ekbladh | Erik Johansson | Matijas Matijevic

 

Level Design:

 

Christofer Schenström | Henrik Sandin